![]() ![]() ![]() I thought the Balancing to Begin Of the Game as well as already fine. ^^ I don't understand, like some, even after the new Balancing, that the German Tanks are still too strong, especially since you and just a Tiger build a King Tiger And a Hunting tiger. ![]() Instead, all you have to do is click at the right Moment, and the Tanks perfect before and back.Īfter 464 std of playing time I can do my Opinion. There is absolutely no measure here, because large-scale Anti-infantry skills and weapons often make the tactical Use of Infantry very difficult later In The game. It then becomes very exhausting to replenish or withdraw the Troops thinned out by such Attacks. For example, the random Matchmaking or the intransparent selection of The Commander during the Battle can create some very good Combinations that you can hardly arrive against if you have the wrong Commander.Īnother Factor that bothers me personally is the Sometimes exaggerated often possible use of massive Artillery Weapons. Another balancing problem is the wide Range of Commanders and Skills. For Example, because certain Types of Unity are not yet accessible to one Group, but for others they do. Playing with the AI, on certain Cards or playing Players at a different Level, sometimes you feel disadvantaged, depending on the time gone by in the Game. As a result, the Game offers a special Atmossphere during the sometimes very demanding Fights.īalancing Is fine in itself, but is partly tailored to specific Types of players and Average Maps. The Deployment of the Troops seems broadly realistic, as do the Fighting and the Course of the Battle. There are 5 Factions with quite a lot of different Units and, through the Commander Selection, different Special Units or skills. The game also includes additional content, which adds two new Allied factions, the US expeditionary forces and the Royal Army, and new campaigns for both factions, while also improving performance and adding new features to the game, such as tech trees, various tactics and many more.Ĭompany of Heroes 2 is in itself a very nice Real-time strategy game in which Tactics, the Use of Special Skills and the right Selection as well as the correct use of Troops play an important role in order to determine the points of victory and Raw materials that are important On the Map. The warfare itself has also been changed, removing the mechanics of doctrines and adding traits to various generals on the field. The key features of the first game, being the dynamic environments and cover system, have also been overhauled, with additions as a line of sight for every troop. New features and game engine improvements will provide the most intense experience of the most significant battles of both the Western and Eastern fronts of the war.Īfter seven years since the first game’s release, Company of Heroes 2 provides the players with new battle mechanics, even more, micromanagement and new game modes, as well as an expanded single-player campaign, taking place in the Eastern front. Company of Heroes 2 is the second installment in the series of real-time strategy games, following its predecessor’s legacy as one of the most complex and realistic WWII simulators. ![]()
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